Friday, June 12, 2015

On Writing

So, I'm stuck in NY for another week, and I thought I'd post a little something on writing tonight.

A few of us have been having a bit of an open discussion on science aspects of science fiction over the last few weeks, dealing with different things. When you're writing SciFi, you have to be careful whenever you get into anything science based (which of course happens a lot) because you don't want to do something that is already known to not be correct. (That was always the thing that annoyed me most about Star Trek TNG, because they were often guilty of it. Also their own 'science' was often inconsistent as well.)

Now I have an engineering background, and I've done a lot of science work over the years, so I (hopefully) have all of the basics down. I also expect one of my beta readers to catch it if I make a mistake. On the larger issues, I usually will talk to someone, or do some research. But this brings us  to the initial topic I wanted to discuss: Science in today's fiction.

A lot of discoveries have been made in the last twenty plus years, even in just the last few, that are changing the way you might look at something like space travel. If you go back to stories from the forties, fifties, sixties, and even seventies, you can find things that we now know are not true. But there are also things that have been written in the last ten years that are no longer science fiction, especially dealing with mass-less (or 'energy only') drive systems. So what do you do about things like that?

Well as a friend of mine once said, never describe how something works until you absolutely have to. And when you get to those things that are deep in science theory, well, yes - don't describe them. In my COS series, I have not gone into any real detail on how the FTL works, except to note that there is no FTL communications, you have to be a certain distance from a gravity well/source, and that when you exit FTL there is an energy dump. I think I've also mentioned that there is no communication or observations possible when in FTL mode.

Now this doesn't mean that I don't have copious notes on it, and on how it works, because I do. I have a few charts and other things, because I need the way it behaves to be consistent, I need what you the reader sees, and what the characters experience, to be understood. I need to make sure you have an idea of what to expect from it. But do you (or they) really need to know the scientific details? No, of course not, you really don't need to know very much about how it works, unless its important to the story. The only person who really needs to know, is me.

It's like how a car works, oh I suspect a lot of you know how the internal combustion engine works in theory, and a few probably understand the roll of the timing gear, push rods, cams, etc. But I'd be surprised if more than a handful of you really know how an automatic transmission works in detail, or what a planetary gear looks like. Same for say, an airplane, how many of you know how lift is generated? Or how a flight control system works? Or navaids? Because it's not important to you to know, and in any story about current times you might read or movie you may watch, you take these things for granted.

Some of it is 'suspension of disbelief', some if it is not wasting time to explain those things that 'everybody already knows', unless of course you need to give your reader a basic understanding for the purposes of the story. Some of it is just letting the background be the background.

Believe it or not, a lot of new writers really get hung up on this. They spend way too much time on developing their word, or their science, and then of course they want to tell you all about it. They can go into overwhelming detail about how it all works. In short, they want to tell you all about the map, when they need to be talking about the trip you're taking across the map.

They need to talk about the story.

The story is first and foremost what everyone has come to read. They want to read and experience the story. They want to get to know your characters. After that, they will have some interest in your world and the way it functions, they will also have an interest in how the people in your world function. Those last two can be swapped in order, depending on the type of story you're telling, but they are really, typically, the last things you introduce your readers to.

Now this isn't to say you can't go into great detail on your science, but if it is not key to your story, why would you bother? And if it is key to your story, don't describe it in anymore detail than you really need to, because the time may come where you have to change a detail. If you haven't described that detail, it's a lot easier to go back and fix it, than if you have. Also, it makes it easier to keep your science consistent if you don't go into unnecessary details.

Now yes, there are authors out there, very experienced authors, who can create a beautiful and very complex world and you really do want to learn about the world because it's so amazing (like say Tim Powers) but they're highly experienced pro's and they know how to break the rules and get away with it. But for most of us, it is better to never show more of the cards in your hand than you have to, and make sure that your science is consistent from front to back. And if you must do something inconsistent, have a reason for it that makes logical sense in your world. Which again, if you've only shown what you had to show up until then, will be a lot easier to deal with.

Now I think I'll go to bed, it's hot sticky and very very late here.

No comments:

Post a Comment

Please try to keep the comments clean and civil.